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Giants Editor v7.0.2 (64-bit) for FS 15

Giants Editor v7.0.2 (64-bit) for FS 15


Giants Editor v7.0.2 (64-bit) for Farming Simulator 15 game.


Changes in v7.0.2:

– Increased max number of editable custom-shader-parameters
– Using srgb for mod texture dds
– Create mod from game writes descVersion=31
– Report mod conv proper error-message in case of uploading to big files
– Fixed modding tools proper save paths
– Fixed undo stack size when undoing
– Fixed texture viewer showing wrong color space in drop down
– Fixed texture viewer and mod texture selection to show “convert to dds” if the png is selected while a dds exist
– Fixed srgb linear conversion with dds conversion in texture viewer
– Fixed mod conv old file was opened after conversion
– Fixed getting started dialog
– Fixed opening of converted mods


Changes in v7.0:

- Improved scripting window
- Added support for orthographic camera
- Added Refresh custom shader button on Material Panel
- Added [shift] + WASD + [right mouse button] Navigation
- Added support for undo / redo object selection / deselection -
- Added hot key suppression (CTRL-H) and Property Show (SHIFT + H)
- Fixed / Improved rotation and translation gizmo
- Added gizmo scaling
- Terrain wireframe rendering
- Added support for interactive placement along the face normal
- Improved debug rendering of light sources
- Added support for group selected nodes -
- Improved spline editing introduced concept of intersections
- Added support for interactive placement of spline control and edit points
- Added Absolute (key x) and relative (Schlüsselj) snap tool for object rotation and translation -
- Added Modding Tools
- Added support for changing the BV


Tested on game version 1.4.2

  • Credits: Giants Software
  • Installation: Copy the downloaded file in the folder My Documents \ My Games \ FarmingSimulator2015 \ mods \
Giants Editor v7.0.2 (64-bit) for FS 15 Giants Editor v7.0.2 (64-bit) for FS 15 Giants Editor v7.0.2 (64-bit) for FS 15


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